We are trying to show, in a practical way, what to do in order not to get tricked. Our goal is not to tell students what to read or whom/what to trust but how to know their way around information. Not all the news on the internet, which we see or get from our friends, are truthful. At the same time, we want to help teachers make media literacy education more enjoyable.
There are many projects focusing on disinformation. Why is it necessary to add an escape game?
Catching student’s attention with lecturing and talking can be quite difficult. Topics of disinformation and manipulation have big advantage – everybody encounter them in the real life. However, some people classify information according to how they like the content or who sent it to them. Our escape game called Fakescape offers, in a relaxed and fun way, students a manual on how to deal with information which they encounter in everyday life. For teachers it is a manual on how to teach media literacy in an interesting way.
Who pays you?
Our project started as a contribution to the international competition P2P Digital Challenge in which hundreds of universities from around the world participate. In the beginning (like all other projects) we got money from Facebook which organizes the competition. Currently, our activity is paid by schools but all the money is invested back in the project for improving the game, printing, graphics, buying envelopes, badges and other equipment. Thus, reward for all the involved are mainly credits at the university.
Did your game gain any success?
In January 2019, we got 2nd place in the international competition P2P Digital Challenge sponsored by Facebook.